Munchkin Gloom


Sara: A couple of months ago, our good friend Aaron gifted me with this awesome game: Munchkin Gloom! We are huge fans of Gloom, we reviewed Cthulhu Gloom last spring, and we started playing Munchkin with friends earlier last year as well. For a quick refresh, In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. Munchkin is a dedicated deck card game, and it is a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible). As you might have guessed, Munchkin Gloom is the best of both worlds.


You play with the same rules as Gloom, but with the theme of Munchkin. Families of Munchkin heroes go on adventures, however, mishaps occur to them, casting negative/positive points, creating a story before their ultimate demise. I think this is a fun twist, as Munchkin is already a game where both fun and horrible things happen to the characters as the game goes on, so its only fitting to have them in a game where even MORE fun, yet horrible things happen to them. Honestly, these two games were meant to be.

Jeremy: While there are many different forms of Gloom, i've so far been satisfied with what we've had the chance to check out. Gloom may seem a little complicated at first (especially for someone like me, who never plays card games), but you'll quickly find it's an incredibly simple concept with a ton of options to cause as much misery as possible. While i've spent a bit of time with the Munchkin series of card games, I haven't quite gotten used to rules of it (which are easily more complicated than Gloom, imo), so I was happy to find that this followed the Gloom rules for Munchkin characters. However, I would still recommend first time players start with the Cthulu set, if only for the more familiar literary icons to choose from over the lesser known Munchkin universe.

Games usually range from about 20-30 minutes depending on how many players you have, and can even run shorter depending on how many characters you want each player to put out of their misery. It's fast paced, and as I said, easy to pick up, and we're always looking for more fellow creeps to play a round or two with.

That's all for now, but if any of you have already had a chance to check out any of the many forms of Gloom, we'd love to hear what you think! We're looking to expand our horror board/card game repertoire in 2020, be it from our own collection, or though a fellow enthusiast, with me personally having my eyes on a pretty sick looking classic Universal Monsters board game by the name of Horrified. But until that time, keep it creepy!

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